Have
you ever recharged your mother’s phone via PayTM? Are you the one who pays all the
online bills of the family? Well, then you also belong to the tech-savvy age
that we are in. But what about our parents? The older generation is still
dependant on us, the tech-savvy ones, for all their online transactions. They
still trust the traditional ways of performing tasks, because either they don’t
know how to use the new technology or they don’t trust it enough. So, the
problem is both a rider problem as
well as an elephant problem.
According
to a 2015 Pew Research Centre survey, only 26% of
internet users aged 65 and over feel very confident when using computers,
smartphones or other electronic devices. Where majority of the companies are
targeting the tech-savvy for products, the challenge for our generation
is how to make the older generation trust technology and make it easier for
them to use?
The
solutions can be multiple, some addressing the rider problem and teaching the
older generation how to use technology; or, addressing the elephant problem by
resolving their trust issues. Let us first try and solve the rider problem – explain
to the older generation how to use the new technology. We will be able to entail
trust in the older generation only after they know the uses of the new
technology and are aware of the ease of use. Let us try and make technology as easy to understand as watching a movie and as trustworthy as their good old friend.
The
problem with technology is that most elder generation people find the new age
apps very complex to use. It can be solved by a simplistic solution – create a
simple app, solves the purpose and removes complexity from the system. So, going
against the technical world of aggregators, I propose to simplify technology,
so that it becomes easier to understand for the older generation – an app
called “EasyPayments”. It will have minimum features, just those which get the
job done.
Before – After Story Board
Before
– The grandmother does not know how to use the smartphone properly. She is
upset as she is unable to recharge her phone. Since it is pre-paid, she is unable
to call her son to get her phone recharged. Now, she will have to visit the
local store for restoring her balance.
After
– The grandmother’s phone balance is over. Instead of calling her son, she goes
to the simple app “EasyPayments” and enters her phone number. With one click,
her phone is recharged, and she is happily chatting away with her son on the phone.
Looks-like Prototype
The above wireframe of the app "EasyPayments" shows a simple Graphic User Interface for a simplistic app, with limited features. It does the job it is meant for, it is easy to understand and easy to use for people of any generation. Its simple design removes the complexity of the existing apps and helps the older generation to make one-click payments in a simple way
One – day low-cost solution
The
experiment will be to conduct a one-day experiment, with a group of 30 old-aged
people, who have never used an E-wallet application. It will try to test the
challenges that people face via making a simple payment via an E-wallet.
Stage 1: Ask the following questions:
1. Have you ever heard of E-wallets? Have you ever tried
using it?
2. What are your apprehensions with using E-wallets?
3. Would you like to try an easier method?
Stage2: Since many of them will not have any E-wallet setup,
help them download our app “EasyPayments” and upload their ID for KYC.
Next,
I shall transfer Rs.10 to one of the participants. Now, conduct an exercise
where those Rs.10 will be transferred via a chain-reaction to the entire room,
with every person transferring money to the person sitting to their right. The
last person transfers back the money to me. This way, all of them have had
their very first transaction on a platform.
Stage 3: Conduct a survey among the participants and ask them
about their experience. Note down the challenges they faced and all the
positives and negatives that they felt about the app. Ask them if they liked
the ease of the process, clarify their doubts and if they would link their bank
account with the app.
This
experiment will test the hypothesis of whether the existing applications are
complex to use for the old generation, and whether the generation trusts this
new technology. The cost of the entire experiment is very low as it only
includes booking a room and approaching people to participate in this
experiment. This will also be a learning experience for the participants as
they try something new, and out of their comfort zone.
The
success of the experiment is based on two parameters: first, it is based on the
number of people who would agree to link their bank account with the app after
the experiment, and second, it is based on our insights of why the older
generation has issues with the new technology. This insight can be used to develop
a simplistic app, which addresses the concerns of the generation and mitigates
the problems associated with the fancy complex technology of our age.
Since
solving trust issues is a gradual process, we can start with a small solution
within our families. Let us start with having our parents try out a simple app
for small transactions. This is the key area where they have major concerns
related to fraud and loss. If we can ensure that they start using some part of
technology, then only we can expect them to build a habit around it gradually.
Let us take up the role of a teacher and make technology user-friendly for our parents’
generation!
It is a daily challenge faced by older generation! The elephant ride analogy helps us understand things better and the solution proposed is crisp and does the job effectively.
ReplyDeleteOne point that could be worth dissucing in the implememtation stage will be "Where to draw the line" such that the app remains simplistic but is also able to achieve multiple needs of the users.